|
It was recently announced that Crit Mit (Critical Mitigation) will be removed from the, PvE, game (PvP crit mit will remain). The crit mit that is being removed (from gear and adornments) will be replaced by hit point values. So, after this is implemented, your ability to engage and survive an encounter will be based on how many hit points you have (in addition to your resists and such). This is being done to increase accessibility to the (raid) content and to remove a mechanic that they (SOE) now say is a bogus mechanic. Will this be a good thing? Only time will tell, but it seems like it might be a good time to start looking at what you will need to change out when this goes live. |
||
|